

Adding to this intensity is excellent sound design. A single bullet can send you and your team back to the respawn point. The rush of lining up the perfect shot, knowing that a single bullet can kill you.

The intensity of mortars shaking you surroundings. That feeling of desperately ducking for cover as a hailstorm of bullets come raining down on your last known position. Sandstorm manages to recapture this essence of armed conflict. Over the last couple of years, Call of Duty has traded its intensity in lieu of fast paced shooting action. It doesn’t look bad, not by a long shot, but it is not quite up there with the latest PS4 releases.Ī second area of distinction is in its intensity. The game does feel slightly dated graphically. Getting to grips with these mechanics are crucial to your success, and playing this like a Call of Duty, or even a Battlefield, title will result in your soldier looking like a piece of Swiss cheese. It is brutal, with numerous nuances and subtle mechanics that add to the realism. Sandstorm is purely a multiplayer experience, designed for local and online co-op. What you get here is a much more grounded, tactical and immersive military simulation. Firstly, it doesn’t have the Michael Bay-esque cinematic, fast paced, high octane single player campaign you’d associate with Call of Duty.


Though the comparisons to Call of Duty is inevitable, Insurgency: Sandstorm distinguishes itself in a number of ways. The maps are not only pretty, but offer multiple approaches and different tactics. As a result, I honestly wasn’t expecting much from Insurgency: Sandstorm. Granted, I played my fair share of Call of Duty, but in recent years the franchise has lost some of its appeal. Admittedly, I never played the 2014 title, so going into Sandstorm I was expecting yet another Call of Duty clone. The game is the sequel to the 2014 title, and while its initial launch was on PC way back in 2018, the console release was delayed until September 2021. Insurgency: Sandstorm is a multiplayer tactical first-person shooter developed by New World Interactive and published by Focus Home Interactive.
